Whitney Dail was born in Alexandria, VA to a Naval aviator and an artist-entrepreneur, and was raised in Annapolis, MD. For five years, Whitney worked as a graphic designer in the comic book industry but returned to school in 2009 to pursue a better-suited Master's degree in Arts Administration. She is currently in the process of writing and researching her thesis on expanding art, science, and technology interactions in U.S. cultural institutions.
Credit: Image by Jonathan Yoerger.
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This is an image from a poster in a museum. Should we say things are in order now?

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In researching my grandmother I’ve discovered a tidbit about the changing art world and thought I would share. This is from an article in The Narragansett Times from July 1981. Unfortunately, I don’t know the name of the author since the article is a xerox copy.
Pearl Marsh has a habit of allowing things to be simply said. She has definite opinions on the changes she’s seen in the art world since graduating second in her class from Rhode Island School of Design in 1928. Yes, there have been changes. Lots of them. For example, “People used to judge art shows for the honor of doing it. Now, if you want a judge, you pay them,” she said. “I can’t go along with those things.”She was a highly regarded illustrator living in the North East (outside of New York) and had a long career specializing in portraiture and landscapes. The article closes with her laughing and saying, “Old painters never die, they just paint away.”
“…film and particularly the manner of its creation, holds steadfast as a prime example of the strength and power inherent in cross-disciplinary thinking that characterizes the dynamic and transversal nature of so many of today’s creative explorations in the field of interactive installations from the work of art, design, and engineering.”
Lukas Feireiss on Stephen Spielberg’s film Minority Report (2002) anticipating technological advances. From his essay “Eureka! Creative Exploration Between Invention, Inspiration, and Intuition” in A Touch of Code: Interactive Installations and Experiences.
“…an alliance is overdue, and can be achieved through the medium of interpretation. Neither science nor the arts can be complete without combining their separate strengths. Science needs the intuition and metaphorical power of the arts, and the arts need the fresh blood of science.”
E. O. Wilson, from “The Arts and their Interpretation” in Consilience.
The only thing you can’t have in this perfect world of total pleasure is your 30th birthday.
News of Japan’s disasterous earthquake/tsunami has me google-searching museums to see if there’s any news of what is affected and unaffected. I’m relieved to read from several museum that they are OK and their employees and guests were unharmed. I also came across this wonderful list by Studio Ghibli’s Executive Director, Hayao Miyazaki, noted Japanese animator. It brought a smile after reading too much sad news. I hope it does the same for you.
This is the Kind of Museum I Want to Make!
A museum that is interesting and which relaxes the soul
A museum where much can be discovered
A museum based on a clear and consistent philosophy
A museum where those seeking enjoyment can enjoy, those seeking to ponder can ponder, and those seeking to feel can feel
A museum that makes you feel more enriched when you leave than when you entered!
To make such a museum, the building must be…
Put together as if it were a film
Not arrogant, magnificent, flamboyant, or suffocating
Quality space where people can feel at home, especially when it’s not crowded
A building that has a warm feel and touch
A building where the breeze and sunlight can freely flow through
The museum must be run in such a way so that...
Small children are treated as if they were grown-ups
The handicapped are accommodated as much as possible
The staff can be confident and proud of their work
Visitors are not controlled with predetermined courses and fixed directions
It is suffused with ideas and new challenges so that the exhibits do not get dusty or old, and that investments are made to realize that goal
The displays will be…
Not only for the benefit of people who are already fans of Studio Ghibli
Not a procession of artwork from past Ghibli films as if it were “a museum of the past”
A place where visitors can enjoy by just looking, can understand the artists’ spirits, and can gain new insights into animation
Original works and pictures will be made to be exhibited at the museum
A project room and an exhibit room will be made, showing movement and life (Original short films will be produced to released in the museum!)
Ghibli’s past films will be probed for understanding at a deeper level
The cafe will be…
An important place for relaxation and enjoyment
A place that doesn’t underestimate the difficulties of running a museum cafe
A good cafe with a style all its own where running a cafe is taken seriously and done right
The museum shop will be…
Well-prepared and well-presented for the sake of the visitors and running the museum
Not a bargain shop that attaches importance only to the amount of sales
A shop that continues to strive to be a better shop
Where original items made only for the museum are found
The museum’s relation to the park is…
Not just about caring for the plants and surrounding greenery but also planning for how things can improve ten years into the future
Seeking a way of being and running the museum so that the surrounding park will become even lusher and better, which will in turn make the museum better as well!
This is what I expect the museum to be, and therefore I will find a way to do it
This is the kind of museum I don’t want to make!
A pretentious museum
An arrogant museum
A museum that treats its contents as if they were more important than people
A museum that displays uninteresting works as if they were significant
Ghibli Museum, Mitaka
Executive Director
Hayao Miyazaki
“In the early stages, if you try and set something on a path and say that’s the only way to do it, you outlaw other inputs that might come up with a better solution.”
Buzz Aldrin, from “Buzz Aldrin, Tom Sachs, and Louise Neri in Conversation” in Tom Sachs: Space Program.
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